Companions across the campaign

Companions across the campaign

You know your party as twelve faces. The files disagree: 170 story-flagged companion blueprints ship in the client, and the playable roster is a minority of them.

The anatomy of one companion

Regill exists as 27 separate blueprints:

KindExample
The real unitUnits/Companions/Regill/Regill_Companion.jbp
Scripted scene versionsHellknightVsGargoyles, HellknightsCamp
Level-scaled test pregensRegillPregenLevel1…13+
Marketing buildsPregen_Regill_MVP, DrezenScreenshot
DLC variantsDLC1_Regill_Companion

Every companion carries this entourage: the joinable unit is one file among pregen ladders used for balance testing and screenshots, scene doubles that stand in cutscenes before recruitment, and DLC forks.

The census

Across all 170 story-flagged blueprints:

CategoryBlueprints
DLC variants72
Pregens (test/screenshot/MVP)50
Real companion units38
Scripted scene versions10

The 38 real units cover 20 distinct names — more than the recruitable dozen, because the flag also catches temporary party members (Anevia, Ciar), undead recruits (Delamere, Kestoglyr), and story-critical fighters (Staunton Vhane, Trever).

What the variants record

Each blueprint stores alignment, gender, size, stats, race, class and archetype references. The alignment spread across all variants is a small portrait of the game's moral range: Lawful Evil leads (37), ahead of True Neutral (31) and Chaotic Evil (26) — Lawful Good trails at 16. Your party options skew evil by blueprint volume long before mythic paths enter the picture.

Per-companion detail lives in our Companions section.