Hunter
Hit die D8
Hunters are warriors of the wilds that have forged close bonds with trusted animal companions. They focus their tactics on fighting alongside their companion animals as a formidable team of two. Able to cast a wide variety of nature spells and take on the abilities and attributes of beasts, hunters magically improve both themselves and their animal companions.
Progression
| Level | Features |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 5 | |
| 6 | |
| 8 | |
| 9 | |
| 10 | |
| 12 | |
| 15 | |
| 17 | |
| 18 | |
| 20 |
Archetypes
Divine Hunter
While most hunters heed the call of nature and fight to protect its bounty, some are inspired to serve a higher power. These divine hunters use faith to aid them in their struggles, and their faith infuses their animal companions, making these companions champions of their deities.
- Level 1
- Gains
- Level 3
- Level 6
- Loses
- Level 9
- Loses
- Level 12
- Loses
- Level 15
- Loses
- Level 18
- Loses
Urban Hunter
Urban hunters help guards track down and apprehend criminals or spies, find lost children and disaster victims, and protect animals from abuse in the city. They still draw their inspiration and strength from the natural world, marveling at how nature flourishes wherever the city allows.
- Level 1
- GainsLoses
- Level 3
- Level 5
- Gains
- Level 6
- Loses
- Level 9
- GainsLoses
- Level 12
- GainsLoses
- Level 15
- GainsLoses
- Level 17
- GainsLoses
- Level 18
- GainsLoses
Colluding Scoundrel
The colluding scoundrel is a canny and conniving skirmisher, manipulating her enemies and leveraging her allies for her own benefit.
- Level 1
- GainsLoses
- Level 8
- GainsLoses
- Level 20
- GainsLoses
Forester
While all hunters have a bond with the natural world, a forester has a stronger tie to her environment than to the animals within it. While most foresters feel strong bonds with woodland regions, the archetype functions well in other terrains as well. In such cases, a forester might refer to herself by a different name that more accurately reflects her chosen terrain. For example, a forester who favors bogs and marshes might call herself a "swamper," while one who favors frozen regions might call herself a "glacier guardian." As foresters gain levels and take on new favored terrains, they often eschew such titles completely, viewing them as unnecessary, and merely refer to themselves as guardians of the wild or champions of nature's will — but regardless of the name, their devotion remains.
- Level 1
- Gains
- Level 2
- GainsLoses
- Level 3
- GainsLoses
- Level 4
- Gains
- Level 5
- Gains
- Level 7
- Level 8
- Loses
- Level 9
- Level 10
- Gains
- Level 11
- Level 13
- Level 14
- Gains
- Level 15
- Gains
- Level 17
- Level 19
Wandering Marksman
The wandering marksman is used to diverting enemy attention from him to his animal companion and then striking from a distance.
- Level 3
- Gains
- Level 6
- GainsLoses
- Level 9
- Loses
- Level 12
- Loses
- Level 15
- GainsLoses
- Level 18
- Loses
Divine Hound
Some hunters specialize in hunting other people side by side with a loyal friend.
- Level 4
- Gains
- Level 7
- Gains
- Level 8
- GainsLoses
- Level 10
- Gains
- Level 13
- Gains
- Level 16
- Level 19
- Gains
- Level 20
- Loses
Tandem Executioner
Many hunters rely not on spells, but on rigorous training with their animal companion.
Spellcasting removed
- Level 1
- Gains
- Level 4
- Level 10
- Level 13
- Level 16
- Level 19