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Wrath of the Righteous
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Dice expression
Spell
Dice expression
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6d6+3
Minimum
9
Average
24
Maximum
39
24
9
39
Spells
Acid Arrow
Standard Action
Acid Arrow
2d4 Acid / Round
Acid Splash
Acidic Spray
Standard Action
Acidic Spray
Acidic Spray
A spray of acid erupts from your outstretched hand, dealing 1d6 points of acid damage per caster level (maximum 15d6) to each creature within its area (Reflex half).
Altar
Arbitrament
Arrow of Law
Banshee Blast
Battering Blast
Blasphemy
Bleed
Bone Fists
Boneshaker
Boneshatter
Breath of Life
Breath of Nothingness
You open a portal to nothingness within yourself and let the hungering void consume everything.
Breath of Nothingness
Standard Action
Breath Weapon
Your breath weapon deals 6d8 points of fire damage in a 60-foot line and allows a Reflex save for half damage.
Breath Weapon
Your breath weapon deals 12d8 points of fire damage in a 100-foot line and allows a Reflex save for half damage.
Breath Weapon
Your breath weapon deals 6d8 points of cold damage in a 30-foot cone and allows a Reflex save for half damage.
Breath Weapon
Your breath weapon deals 12d8 points of cold damage in a 50-foot cone and allows a Reflex save for half damage.
Breath Weapon
Your breath weapon deals 8d8 points of fire damage in a 40-foot cone and allows a Reflex save for half damage.
Breath Weapon
Your breath weapon deals 6d8 points of acid damage in a 60-foot line and allows a Reflex save for half damage.
Breath Weapon
Your breath weapon deals 12d8 points of acid damage in a 50-foot cone and allows a Reflex save for half damage.
Breath Weapon
Your breath weapon deals 6d8 points of fire damage in a 30-foot cone and allows a Reflex save for half damage.
Breath Weapon
Your breath weapon deals 6d8 points of electricity damage in a 60-foot line and allows a Reflex save for half damage.
Breath Weapon
Your breath weapon deals 12d8 points of fire damage in a 50-foot cone and allows a Reflex save for half damage.
Breath Weapon
Your breath weapon deals 8d8 points of acid damage in a 40-foot cone and allows a Reflex save for half damage.
Breath Weapon
Your breath weapon deals 6d8 points of acid damage in a 30-foot cone and allows a Reflex save for half damage.
Breath Weapon
Your breath weapon deals 8d8 points of electricity damage in an 80-foot line and allows a Reflex save for half damage.
Breath Weapon
Your breath weapon deals 12d8 points of electricity damage in a 100-foot line and allows a Reflex save for half damage.
Breath Weapon
Your breath weapon deals 8d8 points of cold damage in a 40-foot cone and allows a Reflex save for half damage.
Breath Weapon
Your breath weapon deals 12d8 points of acid damage in a 100-foot line and allows a Reflex save for half damage.
Breath Weapon
Your breath weapon deals 8d8 points of fire damage in an 80-foot line and allows a Reflex save for half damage.
Breath Weapon
Your breath weapon deals 8d8 points of acid damage in an 80-foot line and allows a Reflex save for half damage.
Burning
Burning Arc
Burning Hands
Call Lightning
Standard Action
Call Lightning
Full-Round Action
Call Lightning Storm
Standard Action
Call Lightning Storm
Full-Round Action
Cape of Wasps
Caustic Eruption
Caustic Eruption
Standard Action
Chain Lightning
Chaos Hammer
Circle of Death
Clashing Rocks
Cloudkill
Cold Ice Strike
Cone of Cold
Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone.
Cone of Cold
Cone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone.
Constricting Coils
Contagion: Blinding Sickness
Contagion: Bubonic Plague
Contagion: Cackle Fever
Contagion: Mindfire
Contagion: Shakes
Controlled Fireball
Corrosive Touch
Cure Critical Wounds
Cure Critical Wounds, Mass
Cure Light Wounds
Cure Light Wounds, Mass
Cure Moderate Wounds
Cure Moderate Wounds, Mass
Cure Serious Wounds
Cure Serious Wounds, Mass
Death Clutch
Destruction
Dictum
Disintegrate
Disrupt Undead
Divine Zap
Dragon's Breath (Black)
Dragon's Breath (Blue)
Dragon's Breath (Brass)
Dragon's Breath (Gold)
Dragon's Breath (Green)
Dragon's Breath (Silver)
Ear-Piercing Scream
Elemental Assessor
4d6 Cold / Round
Elemental Assessor
Standard Action
Elemental Assessor
4d6 Electricity / Round
Elemental Assessor
4d6 Acid / Round
Elemental Assessor
4d6 Fire / Round
Energy Drain
Enervation
Entangled
Excruciating Deformation
Explosion of Rot
Explosive Runes
Finger of Death
Fire Snake
You create a 50-foot-long line of flames.
Fire Snake
You create a 50-foot-long line of flames.
Fire Storm
Standard Action
Fire Storm
4d6 Fire / Round
Fireball
Firebelly
Firebrand Beam of Fire
Flame Strike
Force Punch
Frigid Touch
Fungal Infestation
Free Action
Fungal Infestation
1d3 / Round
Harm
Heal
Heal, Mass
Healing Trap
Hellfire Ray
Holy Smite
Holy Whisper
Holy Word
Horrid Wilting
Ice Storm
Icy Prison — Entangled
Icy Prison — Paralyzed
Ignition
Implosion
Incendiary Runes
Inflict Critical Wounds
Free Action
Inflict Critical Wounds
Standard Action
Inflict Critical Wounds, Mass
Inflict Light Wounds
Inflict Light Wounds, Mass
Inflict Moderate Wounds
Inflict Moderate Wounds, Mass
Inflict Serious Wounds
Inflict Serious Wounds, Mass
Inspiring Recovery
Jolt
Jolting Portent
Ki Shout
Life Blast
Lightning Bolt
Living Plague
Living Plague
Living Plague
Magic Missile
Standard Action
Magic Missile
Swift Action
Maximized Boneshatter
Meteor Swarm
Molten Orb
Obsidian Flow
Order's Wrath
Overwhelming Presence
Parasite Infestation
Phantasmal Killer
Phantasmal Putrefaction
Polar Ray
Prismatic Spray
Profane Nimbus
Quickened Boneshaker
Raise Dead
Ray of Frost
Resonating Word
Sacred Nimbus
Scorching Ray
Searing Light
Serenity
Shield of Dawn
Shocking Grasp
Shout
Shout, Greater
Silver Darts
Slay Living
Snowball
Soulreaver
Sound Burst
Stone Call
Stormbolts
Sunbeam
For the duration of this spell, you can use a standard action to evoke a dazzling beam of intense light each round.
Sunbeam
You can evoke a dazzling beam of intense light each round.
Sunburst
Tar Pool
Thorn Body
Thundering Drums
Tick Swarm
Tidal Surge — Cone
Tidal Surge — Line
Touch of Slime
Tsunami
Umbral Strike
Undeath to Death
Unholy Aura
Unholy Blight
Vampiric Shadow Shield
Vampiric Touch
Veil of Heaven (Swift)
Veil of Positive Energy (Swift)
Vengeful Comets
You conjure a number of miniature comets of ice (up to one per four caster levels) to orbit around you, granting you a circumstance bonus equal to the number of comets on all saving throws against fire effects.
Vengeful Comets
You conjure a number of miniature comets of ice (up to one per four caster levels) to orbit around you, granting you a circumstance bonus equal to the number of comets on all saving throws against fire effects.
Vinetrap
Volcanic Storm
Wail of the Banshee
Weird
Winds of Vengeance
Word of Chaos
Wracking Ray