Dice Calculator

6d6+3

Minimum9
Average24
Maximum39
24939

Spells

Acid ArrowStandard ActionAcid Arrow2d4 Acid / RoundAcid SplashAcidic SprayStandard ActionAcidic SprayAcidic SprayA spray of acid erupts from your outstretched hand, dealing 1d6 points of acid damage per caster level (maximum 15d6) to each creature within its area (Reflex half).AltarArbitramentArrow of LawBanshee BlastBattering BlastBlasphemyBleedBone FistsBoneshakerBoneshatterBreath of LifeBreath of NothingnessYou open a portal to nothingness within yourself and let the hungering void consume everything.Breath of NothingnessStandard ActionBreath WeaponYour breath weapon deals 6d8 points of fire damage in a 60-foot line and allows a Reflex save for half damage.Breath WeaponYour breath weapon deals 12d8 points of fire damage in a 100-foot line and allows a Reflex save for half damage.Breath WeaponYour breath weapon deals 6d8 points of cold damage in a 30-foot cone and allows a Reflex save for half damage.Breath WeaponYour breath weapon deals 12d8 points of cold damage in a 50-foot cone and allows a Reflex save for half damage.Breath WeaponYour breath weapon deals 8d8 points of fire damage in a 40-foot cone and allows a Reflex save for half damage.Breath WeaponYour breath weapon deals 6d8 points of acid damage in a 60-foot line and allows a Reflex save for half damage.Breath WeaponYour breath weapon deals 12d8 points of acid damage in a 50-foot cone and allows a Reflex save for half damage.Breath WeaponYour breath weapon deals 6d8 points of fire damage in a 30-foot cone and allows a Reflex save for half damage.Breath WeaponYour breath weapon deals 6d8 points of electricity damage in a 60-foot line and allows a Reflex save for half damage.Breath WeaponYour breath weapon deals 12d8 points of fire damage in a 50-foot cone and allows a Reflex save for half damage.Breath WeaponYour breath weapon deals 8d8 points of acid damage in a 40-foot cone and allows a Reflex save for half damage.Breath WeaponYour breath weapon deals 6d8 points of acid damage in a 30-foot cone and allows a Reflex save for half damage.Breath WeaponYour breath weapon deals 8d8 points of electricity damage in an 80-foot line and allows a Reflex save for half damage.Breath WeaponYour breath weapon deals 12d8 points of electricity damage in a 100-foot line and allows a Reflex save for half damage.Breath WeaponYour breath weapon deals 8d8 points of cold damage in a 40-foot cone and allows a Reflex save for half damage.Breath WeaponYour breath weapon deals 12d8 points of acid damage in a 100-foot line and allows a Reflex save for half damage.Breath WeaponYour breath weapon deals 8d8 points of fire damage in an 80-foot line and allows a Reflex save for half damage.Breath WeaponYour breath weapon deals 8d8 points of acid damage in an 80-foot line and allows a Reflex save for half damage.BurningBurning ArcBurning HandsCall LightningStandard ActionCall LightningFull-Round ActionCall Lightning StormStandard ActionCall Lightning StormFull-Round ActionCape of WaspsCaustic EruptionCaustic EruptionStandard ActionChain LightningChaos HammerCircle of DeathClashing RocksCloudkillCold Ice StrikeCone of ColdCone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone.Cone of ColdCone of cold creates an area of extreme cold, originating at your hand and extending outward in a cone.Constricting CoilsContagion: Blinding SicknessContagion: Bubonic PlagueContagion: Cackle FeverContagion: MindfireContagion: ShakesControlled FireballCorrosive TouchCure Critical WoundsCure Critical Wounds, MassCure Light WoundsCure Light Wounds, MassCure Moderate WoundsCure Moderate Wounds, MassCure Serious WoundsCure Serious Wounds, MassDeath ClutchDestructionDictumDisintegrateDisrupt UndeadDivine ZapDragon's Breath (Black)Dragon's Breath (Blue)Dragon's Breath (Brass)Dragon's Breath (Gold)Dragon's Breath (Green)Dragon's Breath (Silver)Ear-Piercing ScreamElemental Assessor4d6 Cold / RoundElemental AssessorStandard ActionElemental Assessor4d6 Electricity / RoundElemental Assessor4d6 Acid / RoundElemental Assessor4d6 Fire / RoundEnergy DrainEnervationEntangledExcruciating DeformationExplosion of RotExplosive RunesFinger of DeathFire SnakeYou create a 50-foot-long line of flames.Fire SnakeYou create a 50-foot-long line of flames.Fire StormStandard ActionFire Storm4d6 Fire / RoundFireballFirebellyFirebrand Beam of FireFlame StrikeForce PunchFrigid TouchFungal InfestationFree ActionFungal Infestation1d3 / RoundHarmHealHeal, MassHealing TrapHellfire RayHoly SmiteHoly WhisperHoly WordHorrid WiltingIce StormIcy Prison — EntangledIcy Prison — ParalyzedIgnitionImplosionIncendiary RunesInflict Critical WoundsFree ActionInflict Critical WoundsStandard ActionInflict Critical Wounds, MassInflict Light WoundsInflict Light Wounds, MassInflict Moderate WoundsInflict Moderate Wounds, MassInflict Serious WoundsInflict Serious Wounds, MassInspiring RecoveryJoltJolting PortentKi ShoutLife BlastLightning BoltLiving PlagueLiving PlagueLiving PlagueMagic MissileStandard ActionMagic MissileSwift ActionMaximized BoneshatterMeteor SwarmMolten OrbObsidian FlowOrder's WrathOverwhelming PresenceParasite InfestationPhantasmal KillerPhantasmal PutrefactionPolar RayPrismatic SprayProfane NimbusQuickened BoneshakerRaise DeadRay of FrostResonating WordSacred NimbusScorching RaySearing LightSerenityShield of DawnShocking GraspShoutShout, GreaterSilver DartsSlay LivingSnowballSoulreaverSound BurstStone CallStormboltsSunbeamFor the duration of this spell, you can use a standard action to evoke a dazzling beam of intense light each round.SunbeamYou can evoke a dazzling beam of intense light each round.SunburstTar PoolThorn BodyThundering DrumsTick SwarmTidal Surge — ConeTidal Surge — LineTouch of SlimeTsunamiUmbral StrikeUndeath to DeathUnholy AuraUnholy BlightVampiric Shadow ShieldVampiric TouchVeil of Heaven (Swift)Veil of Positive Energy (Swift)Vengeful CometsYou conjure a number of miniature comets of ice (up to one per four caster levels) to orbit around you, granting you a circumstance bonus equal to the number of comets on all saving throws against fire effects.Vengeful CometsYou conjure a number of miniature comets of ice (up to one per four caster levels) to orbit around you, granting you a circumstance bonus equal to the number of comets on all saving throws against fire effects.VinetrapVolcanic StormWail of the BansheeWeirdWinds of VengeanceWord of ChaosWracking Ray