Polar Ray
A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of cold damage per caster level (maximum 25d6) and 1d4 points of Dexterity drain.
Damage
4d6 Cold · Spell level 8
Damage
1d6Minimum1
Average3.5
Maximum6
Before resistances and other bonuses