Polar Ray

A blue-white ray of freezing air and ice springs from your hand. You must succeed on a ranged touch attack with the ray to deal damage to a target. The ray deals 1d6 points of cold damage per caster level (maximum 25d6) and 1d4 points of Dexterity drain.

Classes & Levels

Damage

Cold

1d6
Minimum1
Average3.5
Maximum6
3.516

One effect before extra caster bonuses and target defenses. Separate effects are not added together.