Rogue
Hit die D8
Rogues excel at moving about unseen and catching foes unaware, and tend to avoid head-to-head combat. Their varied skills and abilities allow them to be highly versatile, with great variations in expertise existing between different rogues. Most, however, excel in overcoming hindrances of all types, from unlocking doors and disarming traps to outwitting magical hazards and conning dull-witted opponents.
Progression
| Level | Features |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 | |
| 11 | |
| 12 | |
| 13 | |
| 14 | |
| 15 | |
| 16 | |
| 17 | |
| 18 | |
| 19 | |
| 20 |
Archetypes
Eldritch Scoundrel
Students of arcane magic, legerdemain, and stealth, eldritch scoundrels are a rare breed of adventurer most commonly found seeking lost and valuable arcane writings in the ruins of fallen empires.
- Level 1
- Loses
- Level 4
- Loses
- Level 5
- Loses
- Level 6
- Loses
- Level 8
- Level 9
- Loses
- Level 10
- Loses
- Level 13
- Loses
- Level 14
- Loses
- Level 17
- Loses
- Level 18
- Loses
Knife Master
The knife master is a trained killer who specializes in close-up combat and the wave and weave of knife fighting. In her hands, daggers and other similar light blades become truly deadly instruments.
- Level 1
- GainsLoses
- Level 3
- GainsLoses
- Level 6
- GainsLoses
- Level 9
- GainsLoses
- Level 12
- GainsLoses
- Level 15
- GainsLoses
- Level 18
- GainsLoses
Thug
Some criminals steal with finesse, their victims only discovering the crime when the rogue is long gone and the coin already spent. A thug, on the other hand, cares nothing for finesse. Through both threat and violence, the thug gets what she wants by the promise of force, and has no problem making good on that promise as needed.
- Level 1
- GainsLoses
- Level 3
- GainsLoses
- Level 6
- Loses
- Level 9
- Loses
- Level 12
- Loses
- Level 15
- Loses
- Level 18
- Loses
Sylvan Trickster
Sylvan tricksters are rogues who model themselves after the mischievous fey of legend. Though not spellcasters, sylvan tricksters learn minor magical abilities reminiscent of those favored by fey creatures. The journey for many sylvan tricksters began in childhood, learning at an elder's knee the stories of the fey and the secrets of how to resist their tricks. Sylvan tricksters often live in areas where the boundary with the Fey World is thin, and a few have even been there — voluntarily or not.
- Level 2
- GainsLoses
- Level 4
- Loses
- Level 6
- GainsLoses
- Level 8
- Level 10
- Loses
- Level 11
- Gains
- Level 12
- GainsLoses
- Level 14
- Loses
- Level 16
- GainsLoses
- Level 17
- Gains
- Level 18
- GainsLoses
- Level 20
- Loses
Underground Chemist
Underground chemists are part of the rotting, fetid underbelly of the alchemical world. While underground chemists can't hold a candle to dedicated alchemists, they're tricky and dangerous with alchemical substances and potions.
- Level 1
- Gains
- Level 2
- GainsLoses
- Level 4
- Loses
- Level 10
- GainsLoses
Rowdy
Sometimes brute force is as effective as trickery and stealth, and sometimes even more. Rowdies prefer this approach, and are true masters of inflicting lots of pain in a straightforward manner.
- Level 1
- Loses
- Level 2
- Loses
- Level 3
- Loses
- Level 6
- Level 11
- GainsLoses
- Level 19
- Loses
Master of All
Some half-elves spend all their time gaining new knowledge and skills, becoming masters of all.
- Level 1
- Gains
- Level 3
- GainsLoses
- Level 9
- GainsLoses
- Level 15
- GainsLoses
Dark Lurker
Dark lurkers, also known as "the hungry night," use darkness as their ally.
- Level 2
- Loses
- Level 4
- GainsLoses
- Level 6
- GainsLoses
- Level 8
- GainsLoses
- Level 10
- GainsLoses
- Level 12
- GainsLoses
- Level 14
- Loses
- Level 16
- GainsLoses
- Level 18
- GainsLoses
- Level 20
- Loses