Magus
Hit die D8
Magi spend much of their time traveling the world, learning whatever martial or arcane secrets they can find. They might spend months learning a new sword-fighting style from a master warrior, while simultaneously moonlighting in the local library, poring through tomes of ancient lore. Most who take this path dabble in all sorts of lore, picking up anything that might aid them in their search for perfection.
Progression
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Archetypes
Eldritch Scion
Unlike typical magi, eldritch scions do not study tomes of magic or spend time learning to combine martial and magical skills. Rather, eldritch scions find that their spells and abilities come to them instinctively.
- Level 1
- Loses
- Level 3
- GainsLoses
- Level 4
- Loses
- Level 5
- GainsLoses
- Level 6
- GainsLoses
- Level 8
- Level 9
- Level 11
- Level 12
- GainsLoses
- Level 13
- GainsLoses
- Level 14
- Loses
- Level 15
- GainsLoses
- Level 17
- GainsLoses
- Level 18
- Loses
Sword Saint
A sword saint spends his life focusing his training and meditation into a rapturous perfection of the use of a single weapon, which is usually but not always a sword, channeling his arcane might through it in a dizzying and deadly dance beyond the abilities of even the greatest of mundane warriors.
- Level 1
- Loses
- Level 4
- GainsLoses
- Level 7
- Loses
- Level 9
- GainsLoses
- Level 10
- Loses
- Level 11
- Gains
- Level 13
- GainsLoses
- Level 19
- GainsLoses
- Level 20
- GainsLoses
Eldritch Archer
The eldritch archer rains magical attacks down on her foes.
- Level 1
- GainsLoses
- Level 2
- GainsLoses
- Level 16
- Loses
Hexcrafter
A hexcrafter magus has uncovered the secret of using his arcane pool to recreate witch hexes. These magi can hex friend and foe, curse those they strike, and expand their spell selection to include many curses and harmful spells.
- Level 1
- Gains
- Level 4
- GainsLoses
- Level 6
- GainsLoses
- Level 9
- GainsLoses
- Level 11
- Level 12
- Loses
- Level 15
- GainsLoses
- Level 18
- GainsLoses
Armored Battlemage
Many battlemages focus purely on destructive evocations, but some extend their tactical studies to include use of the tried-and-true protection of steel. These armored battlemages learn to move and cast spells in even the most restrictive armors, and have developed new methods to magically enhance their armor.
- Level 1
- Level 3
- GainsLoses
- Level 5
- GainsLoses
- Level 7
- GainsLoses
- Level 8
- Gains
- Level 9
- GainsLoses
- Level 13
- Level 14
- Loses
- Level 17
- GainsLoses
- Level 18
- GainsLoses
Spell Dancer
The strong emphasis on wizards within elven culture influences how even non-wizard elves see themselves. Many elven magi do not consider themselves masters of a blend of martial and magical talents, but rather a sub-category of wizards who study the effect of physical movement and techniques upon spellcasting ability. They believe their ability to cast spells while fighting is an outgrowth of the concept of the "spell dance," which itself is just another kind of wizardry.
- Level 1
- GainsLoses
- Level 5
- Gains
- Level 7
- GainsLoses
- Level 9
- Loses
- Level 13
- Level 17
- Loses
Arcane Rider
When a magus gains a special bond with his mount, he becomes an arcane rider. The magus and his faithful companion not only begin to think as one, but literally become a single arcane entity — they share one arcane pool and can move through dimensions together, plunging enemies into confusion with sudden attacks from nowhere.
- Level 1
- Level 4
- Loses
- Level 5
- GainsLoses
- Level 7
- Loses
- Level 8
- Gains
- Level 11
- Gains
- Level 13
- Loses
- Level 14
- Level 17
- GainsLoses
Bladebound
A select group of magi are called to carry a black blade — a sentient weapon of often unknown and possibly unknowable purpose. This weapon can become both an invaluable silent assistant and a militant parasite.
- Level 1
- Gains
- Level 3
- Loses
- Level 5
- GainsLoses
- Level 9
- GainsLoses
- Level 12
- GainsLoses
- Level 20
- GainsLoses