Fighter
Hit die D10
Fighters excel at combat — defeating their enemies, controlling the flow of battle, and surviving such sorties themselves. While their specific weapons and methods grant them a wide variety of tactics, few can match fighters for sheer battle prowess.
Progression
| Level | Features |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 | |
| 11 | |
| 12 | |
| 13 | |
| 14 | |
| 15 | |
| 16 | |
| 17 | |
| 18 | |
| 19 | |
| 20 |
Archetypes
Dragonheir Scion
Dragonheir scions are the martially inclined humanoid descendants of those influenced by draconic power. Unlike their sorcerous brethren, dragonheir scions manifest their heritage in ways more suited to strength of arms and skill with steel than arcane energies. Those who follow this path are often the children of mighty dragon-blooded sorcerers and others who drew energy from their dragon blood, though they themselves might not exhibit spellcasting ability.
- Level 1
- Loses
- Level 2
- GainsLoses
- Level 3
- Loses
- Level 4
- Loses
- Level 6
- Gains
- Level 7
- Loses
- Level 10
- Loses
- Level 11
- Loses
- Level 14
- Loses
- Level 15
- Loses
- Level 18
- Loses
- Level 19
- Loses
- Level 20
- Loses
Aldori Defender
The Aldori Swordlords of Brevoy are among the deadliest and most feared fighters of the Inner Sea. They have spent long years mastering the Aldori dueling sword, pitting themselves against other dueling swords and all manner of weaponry besides. Their speed and reflexes weave a net of impenetrable steel around them, from which they strike and harry their unfortunate opponents. The most common form of Aldori dueling (and arguably the easiest of the techniques to master) focuses on avoiding damage and disarming foes; these swordlords prefer to wear light or no armor, trusting their skill for protection.
- Level 1
- Level 3
- GainsLoses
- Level 6
- GainsLoses
- Level 7
- GainsLoses
- Level 8
- GainsLoses
- Level 10
- GainsLoses
- Level 11
- GainsLoses
- Level 15
- GainsLoses
- Level 19
- Gains
Tower Shield Specialist
Many fighters believe the tower shield is a tool suitable only for troops on the battlefield, claiming it is too large and bulky to use in skirmishes or within dungeon corridors. Tower shield specialists defy those notions, using their massive shields with startling skill and incredible effect. They use these seemingly clumsy shields to perform deft maneuvers that confound their enemies.
- Level 2
- GainsLoses
- Level 3
- Level 5
- Loses
- Level 6
- GainsLoses
- Level 7
- Level 9
- Gains
- Level 10
- GainsLoses
- Level 11
- Level 13
- Gains
- Level 14
- GainsLoses
- Level 15
- Level 16
- Gains
- Level 17
- Level 18
- GainsLoses
- Level 20
- Loses
Two-Handed Fighter
Some fighters focus their efforts on finding the biggest, heaviest, most imposing weapon they can find and training to manage and harness the weight of their massive weapons for maximum impact. These fighting school benefits only apply when using two-handed weapons.
- Level 2
- GainsLoses
- Level 3
- GainsLoses
- Level 5
- Loses
- Level 6
- GainsLoses
- Level 7
- GainsLoses
- Level 9
- Level 10
- GainsLoses
- Level 11
- GainsLoses
- Level 13
- Level 14
- GainsLoses
- Level 15
- GainsLoses
- Level 17
- Level 18
- GainsLoses
- Level 19
- GainsLoses
Armiger
Until would-be Hellknights take the trial referred to simply as the Test — in which they enter single combat with a conjured devil and either emerge victorious or die — they are known as armigers. While this is a blanket term for all Hellknights-in-training (including those training to become signifers), it also applies specifically to fighters who focus their training to become Hellknights. Despite their lack of recognized rank, armigers are skilled and deadly warriors. Most armigers live and train at their order's citadel, working toward the day when they become full-fledged Hellknights. These armigers follow a brutally strict routine; they spend hours honing their combat skills against other trainees, obsessively studying in the citadel's libraries, or memorizing passages of the Hellknight philosophy known as the Measure and the Chain. At regular intervals, squads of armigers emerge from their citadels to patrol nearby cities or frontier lands, working to enforce Hellknight law and their order's edicts.
- Level 1
- GainsLoses
- Level 10
- Gains
Mutation Warrior
While most fighters rely on physical fitness and rigorous training to achieve martial superiority, a few prefer to create and imbibe dangerous concoctions that transform them into fearsome creatures.
- Level 3
- GainsLoses
- Level 7
- GainsLoses
- Level 11
- GainsLoses
- Level 15
- GainsLoses
- Level 19
- GainsLoses
Titan Fighter
Titan fighters make use of enormous weapons others can barely lift.
- Level 1
- Gains
- Level 2
- GainsLoses
- Level 3
- GainsLoses
- Level 5
- Loses
- Level 6
- GainsLoses
- Level 7
- GainsLoses
- Level 9
- Gains
- Level 10
- GainsLoses
- Level 11
- GainsLoses
- Level 13
- Level 14
- GainsLoses
- Level 15
- GainsLoses
- Level 17
- Gains
- Level 18
- GainsLoses
- Level 19
- Gains
Defender of the Hearth
There are warriors who devote their lives to protection of their home, thus being able to draw powers from their family hearth.
- Level 1
- GainsLoses
- Level 5
- GainsLoses
- Level 20
- GainsLoses