Mythic paths and spellbook choices

Mythic paths and spellbook choices

Wrath of the Righteous lets your character ascend to ten playable mythic paths. The data shows exactly how the machine wires them: unlock events, per-rank feature tracks, and — for two paths — a spellbook merge that changes how casting works for the rest of the game.

Ten playable paths, twenty unlock events

The dump contains 20 BlueprintMythicInfo unlock events for ten paths — every path ships two: an XUnlocked event and a PlayerIsX event (the re-check used when a save is loaded or a path is re-confirmed). The mapping from event to class is a string convention, not a reference — which is why two paths need aliasing in any dataset that joins them:

Unlock eventMythic class
AeonUnlocked / PlayerIsAeonAeonMythicClass
AngelUnlocked / PlayerIsAngelAngelMythicClass
AzataUnlocked / PlayerIsAzataAzataMythicClass
DemonUnlocked / PlayerIsDemonDemonMythicClass
DevilUnlocked / PlayerIsDevilDevilMythicClass
LichUnlocked / PlayerIsLichLichMythicClass
TricksterUnlocked / PlayerIsTricksterTricksterMythicClass
DragonUnlocked / PlayerIsDragonGoldenDragonClass (alias)
LocustUnlocked / PlayerIsLocustSwarmThatWalksClass (alias)
LegendUnlocked / PlayerIsLegendLegendClass

The dump contains 15 classes wearing the mythic label; the other five are infrastructure, not paths: MonsterMythicClass (enemy mythic tiers), MythicCompanionClass, MythicStartingClass (the rank-0 shared track), MythicShardsClass, and FakeLegendClass.

Ranks are a progression, not a table

Each path's rank features live in its class progression — the same structure mortal classes use. Ranks do not arrive every level: the tracks skip levels by design (e.g. the shared starting track grants features at levels 1, 2, 3, and 5). Progression-table features run to rank 8 for aeon, angel, azata, demon, lich, and trickster, rank 3 for devil, dragon, and swarm-that-walks, and rank 1 for legend — no extracted blueprint carries progression rows beyond that. Every rank's features are listed per path on our Mythic Paths explorer, straight from the progression entries (relations/class-progressions.json).

Merged spellbooks: Angel and Lich only

Of the ten paths, exactly two merge with your mortal spellcasting:

  • Angel — merged list carries 53 mythic spells; the merged list starts producing spells at mythic rank 3.
  • Lich — the largest mythic list in the game: 103 spells.

Both lists expand per level in our data (site/data/tools/ mythic-spelllists.json) and render on the planner when you pick the path. The remaining paths carry their own abilities without touching your base spellbook — Devil, notably, has 17 features and zero spells: its power budget is entirely in abilities.

What each path is worth, by the numbers

Playable-path feature and spell counts (features include rank-granted and choice-granted entries):

PathFeaturesSpells
Angel2253
Azata2562
Demon2443
Devil170
Golden Dragon5728
Lich27103
Legend100
Swarm That Walks250
Trickster1945
Aeon3182

Legend's small count is honest: its design is "your mortal classes, doubled up" — the path deliberately adds few mythic features. Golden Dragon's large count includes the dragon-form ability tree.