Bloodline
Feats
Each eldrich scion has a source of magic somewhere in her heritage that grants her spells, bonus feats, an additional class skill, and other special abilities. This source can represent a blood relation or an extreme event involving a creature somewhere in the family's past. For example, an eldrich scion might have a dragon as a distant relative or her grandfather might have signed a terrible contract with a devil. Regardless of the source, this influence manifests in a number of ways as the eldrich scion gains levels. An eldrich scion must pick one bloodline upon taking her first level of eldrich scion. Once made, this choice cannot be changed. Filled with magical power that screams for release, sorcery is not so much a calling as a blessing — or a curse. For some eldrich scions, this arcane birthright manifests in subtle and carefully controlled ways, assisting in their manipulation of others or the pursuit of lofty goals. For others, it is wild and unpredictable, the primal and explosive lashing out of a power greater than themselves. At 3rd level, and every two levels thereafter, an eldrich scion learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. These spells cannot be exchanged for different spells at higher levels. At 7th level, and every six levels thereafter, an eldrich scion receives one bonus feat, chosen from a list specific to each bloodline. The eldrich scion must meet the prerequisites for these bonus feats.
Requirements
Unlocks (2)
- Second Bloodline
- Bloodline Ascendance