Cure Critical Wounds
When laying your hand upon a living creature, you channel positive energy that cures 4d8 points of damage + 1 point per caster level (maximum +20). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
Damage
4d8 Positive Energy · Half damage on a successful save · Spell level 4
Damage
4d8Minimum4
Average18
Maximum32
Before resistances and other bonuses