Cure Critical Wounds, Mass

You channel positive energy to cure 4d8 points of damage + 1 point per caster level (maximum +40) on each creature in the radius. Like other cure spells, mass cure critical wounds deals damage to undead in its area rather than curing them. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

Damage

4d8+1
Minimum5
Average19
Maximum33
19533

One effect before extra caster bonuses and target defenses. Separate effects are not added together.