Inflict Critical Wounds, Mass

Negative energy spreads out in all directions from the point of origin, dealing 4d8 points of damage + 1 point per caster level (maximum +40) to nearby living enemies. Like other inflict spells, it cures undead in its area rather than damaging them. A cleric capable of spontaneously casting inflict spells can also spontaneously cast mass inflict spells.

Damage

Negative energy

4d8+1
Minimum5
Average19
Maximum33
19533

One effect before extra caster bonuses and target defenses. Separate effects are not added together.