Magic Missile

A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can't be singled out. Objects are not damaged by the spell. For every two caster levels beyond 1st, you gain an additional missile — two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher.

Classes & Levels

Damage

1d4+1
Minimum2
Average3.5
Maximum5
3.525

One effect before extra caster bonuses and target defenses. Separate effects are not added together.