Sunbeam
You can evoke a dazzling beam of intense light each round. Each creature in the beam is blinded (permanently) and takes 4d6 points of damage. A successful Reflex save negates the blindness and reduces the damage by half. An undead creature caught within the beam takes 1d6 points of damage per caster level (maximum 20d6), or half damage with a successful Reflex save.
Damage
Divine
4d6Minimum4
Average14
Maximum24
One effect before extra caster bonuses and target defenses. Separate effects are not added together.
Conditional effect