Cure Moderate Wounds, Mass
You channel positive energy to cure 2d8 points of damage + 1 point per caster level (maximum +30) on each creature in the radius. Like other cure spells, mass cure moderate wounds deals damage to undead in its area rather than curing them. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
Damage
2d8 Positive Energy · Half damage on a successful save · Spell level 6
Damage
2d8Minimum2
Average9
Maximum16
Before resistances and other bonuses