Disintegrate

A thin, green ray springs from your pointing finger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 2d6 points of damage per caster level (to a maximum of 40d6). Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust. A disintegrated creature's equipment is unaffected. The ray affects objects constructed entirely of force, such as forceful hand or a wall of force, but not magical effects such as a globe of invulnerability or an antimagic field. A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated. Only the first creature or object struck can be affected; that is, the ray affects only one target per casting.

Damage

5d6 Divine · Spell level 6

Damage

5d6
Minimum5
Average17.5
Maximum30
17.55: 0.01%6: 0.06%7: 0.19%8: 0.45%9: 0.90%10: 1.62%11: 2.64%12: 3.92%13: 5.40%14: 6.94%15: 8.37%16: 9.45%17: 10.03%18: 10.03%19: 9.45%20: 8.37%21: 6.94%22: 5.40%23: 3.92%24: 2.64%25: 1.62%26: 0.90%27: 0.45%28: 0.19%29: 0.06%30: 0.01%530

Before resistances and other bonuses

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Disintegrate — Spells — Pathfinder: WotR Database