Cure Light Wounds, Mass
You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each creature in the radius. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than curing them. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
Damage
1d8 Positive Energy · Half damage on a successful save · Spell level 5
Damage
1d8Minimum1
Average4.5
Maximum8
Before resistances and other bonuses