Fireball
A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. A successful Reflex save halves this damage.
Damage
1d6 Fire · +1d6 per caster level · max 10d6 · Half damage on a successful save · Spell level 3
Damage
1d6Minimum1
Average3.5
Maximum6
Before resistances and other bonuses