Fireball

A fireball spell generates a searing explosion of flame that detonates with a low roar and deals 1d6 points of fire damage per caster level (maximum 10d6) to every creature within the area. A successful Reflex save halves this damage.

Classes & Levels

Damage

Fire

1d6
Minimum1
Average3.5
Maximum6
3.516

One effect before extra caster bonuses and target defenses. Separate effects are not added together.