Fire Storm
When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame. All enemy creatures within the area take 1d6 points of fire damage per caster level (maximum 20d6). Creatures that fail their Reflex save catch on fire, taking 4d6 points of fire damage each round after that until the flames are extinguished by making a successful Reflex save.
Damage
1d6 Fire · +1d6 per caster level · max 20d6 · Half damage on a successful save · Spell level 7
Damage
1d6Minimum1
Average3.5
Maximum6
Before resistances and other bonuses