Fire Storm
When a fire storm spell is cast, the whole area is shot through with sheets of roaring flame. All enemy creatures within the area take 1d6 points of fire damage per caster level (maximum 20d6). Creatures that fail their Reflex save catch on fire, taking 4d6 points of fire damage each round after that until the flames are extinguished by making a successful Reflex save.
Classes & Levels
| Classes | Spell level |
|---|---|
| Druid | 7 |
| Angel | 8 |
| Cleric | 8 |
| Oracle | 8 |
| Shaman | 8 |
| Archetypes | Spell level |
|---|---|
| Feyspeaker | 7 |
| Nature Mage | 7 |
| Angelfire Apostle | 8 |
| Crusader | 8 |
| Features | Spell level |
|---|---|
| Vow of Dahak | 0 |
Damage
Fire
1d6Minimum1
Average3.5
Maximum6
One effect before extra caster bonuses and target defenses. Separate effects are not added together.