Arrow of Law
You fire a shimmering arrow of pure order from your holy symbol at any one target in range as a ranged touch attack. A chaotic creature struck by an arrow of law takes 1d8 points of damage per two caster levels (maximum 5d8). A chaotic outsider instead takes 1d6 points of damage per caster level (maximum 10d6) and is dazed for 1 round. A successful Will save reduces the damage to half and negates the daze effect. This spell deals only half damage to creatures that are neither chaotic nor lawful, and they are not dazed. The arrow has no effect on lawful creatures.
Damage
1d6 Holy · +1d6 per caster level · max 10d6 · Half damage on a successful save · Spell level 1
Damage
1d6Minimum1
Average3.5
Maximum6
Before resistances and other bonuses