Inflict Light Wounds, Mass
Negative energy spreads out in all directions from the point of origin, dealing 1d8 points of damage + 1 point per caster level (maximum +25) to nearby living enemies. Like other inflict spells, it cures undead in its area rather than damaging them. A cleric capable of spontaneously casting inflict spells can also spontaneously cast mass inflict spells.
Damage
1d8 Negative Energy · Half damage on a successful save · Spell level 5
Damage
1d8Minimum1
Average4.5
Maximum8
Before resistances and other bonuses