Replacement Parts
Event
The soldiers are concerned about the work of a suspicious clockmaker. He heals crippled fighters by implanting unknown and sinister-looking prosthetics into their bodies. The troops want to drive away the strange craftsman.
Options
- {g|Event_46_1}[Choice effects]{/g} Banish the clockmaker
- {g|Event_46_2}[Choice effects]{/g} Take the clockmaker under protection
- {g|Event_46_3}[Choice effects]{/g} Elevate the craftsman
- {g|Event_46_4}[Choice effects]{/g} Oblige the troops to enhance themselves with these mechanisms
- {g|Event_46_5}[Choice effects]{/g} Order the craftsman to repair mechanical retrievers