Break Enchantment

Feats

At 3rd level, and every two levels thereafter, a sorcerer learns an additional spell, derived from her bloodline. These spells are in addition to the number of spells given at new levels. Break Enchantment: This spell frees victims from enchantments, transmutations, and curses. Break enchantment can reverse even an instantaneous effect. For each such effect, you make a caster level check (1d20 + caster level, maximum +15) against a DC of 11 + caster level of the effect. Success means that the creature is free of the spell, curse, or effect. Break enchantment only works on spells of 5th level or lower.

Requirements

Requires

  • No Archetype
  • No Archetype
Break Enchantment — Feats | Pathfinder: WotR Database