Crystal Claws
Feats
Your natural weapons and unarmed strikes leave ever-growing ice crystals in the enemy's wounds. Benefit: Whenever you damage a target with a natural weapon or an unarmed strike, you leave a bleeding wound on its body. Each round, the target takes 1d6 bleed damage per shard and 1d6 cold damage per shard. The ice crystals can be removed with any magical healing.