Drunken Combat
Feats
At 3rd level, a drunken master's offense and defense improve based on the number of drunken ki points he currently has. For every two points in his drunken ki pool, he gains a +1 alchemical bonus on attack rolls and a +1 alchemical bonus to AC but takes a –1 penalty to Intelligence. In addition, the monk's movement no longer provokes attacks of opportunity.