Geomancy
Feats
The next spell the geomancer casts deals 1d8 direct damage to the geomancer himself. In exchange for this sacrifice, either the geomancer and his allies within 30 feet gain special benefits, or the geomancer's enemies within 30 feet suffer special drawbacks. The exact effect depends on the terrain that surrounds the geomancer — the Abyss, desert, forest, highlands, underground, or urban. If this ability causes an enemy to make a saving throw, the DC of that saving throw becomes equal to the DC of the spell cast by the geomancer. Activating or disabling this effect is a free action. Geomancy has an effect only if the triggering spell targets at least one creature. This replaces all bonus spells gained as part of a bloodline.