Greater Disarm

Feats

You receive a +2 bonus on checks made to attempt a disarm. This bonus stacks with the bonus granted by Disarm. Whenever you successfully perform a disarm, the penalty lasts for 1d4 rounds, plus 1 round for every 5 by which your attack exceeds the target's CMD.

Requirements

Requires

All of the following

  • Disarm
  • Intelligence: 13
  • Base Attack Bonus: 6

At least one of the following