Greater Elemental Burnout
Feats
Starting at 13th level, an elemental engine gains more benefits while at maximum burn, depending on the element she chose at 1st level. If the chosen element was air, you gain an additional +2 bonus on saving throws against spells with electricity descriptor. Additionally, you are under the effect of the freedom of movement spell. If the chosen element was earth, you gain an additional +2 bonus on saving throws against spells with acid descriptor. Additionally, you gain immunity to trip, bull rush, and pull combat maneuvers. If the chosen element was fire, you gain an additional +2 bonus on saving throws against spells with fire descriptor. Additionally, you are under the effect of the haste spell. If the chosen element was water, you gain an additional +2 bonus on saving throws against spells with cold descriptor. Additionally, any enemy in a 10-foot radius must make a Fortitude saving throw (DC 10 + half the kineticist level + Constitution modifier) every round or become slowed, as per the slow spell, for 1 round.