Halo's Holy Aura

Feats

Angel's Halo now emanates an aura similar to the effect of the holy aura spell. A brilliant divine radiance surrounds the subjects, protecting them from attacks, granting them resistance to spells cast by evil creatures, and causing evil creatures to become blinded when they strike the subjects. This abjuration has four effects. First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures. Second, each warded creature gains spell resistance 20 + the Angel's mythic rank against evil spells and spells cast by evil creatures. Third, the abjuration protects from all mind-affecting spells and effects. Finally, if an evil creature succeeds on a melee attack against a creature warded by a holy aura, the offending attacker is blinded (Fortitude save negates, as blindness, but the save DC is equal to 10 + half the Angel's character level + their mythic rank + their highest ability modifier).

Halo's Holy Aura — Feats | Pathfinder: WotR Database