Healing Domain
Feats
Your touch staves off pain and death, and your healing magic is particularly vital and potent. Rebuke Death: You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two levels you possess in the class that gave you access to this domain. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Healer's Blessing: At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This doesn't stack with the Empower Spell metamagic feat. Domain Spells: remove sickness, restoration, lesser, cure serious wounds, neutralize poison, breath of life, heal, restoration, greater, protection from spells, heal, mass.