Heavenly Fire
Feats
Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals (1d4 + 1 for every two sorcerer levels you possess) points of damage. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of (1d4 + 1 for every two sorcerer levels you possess) points of damage. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier (or Wisdom modifier for an empyreal sorcerer).