Icy Tomb
Feats
This exploit works as the ice missile exploit, but the arcanist needs to expend 2 points from her arcane reservoir instead of one. If she does, the target is coated in rime if it fails its saving throw. As long as the ice remains (1 minute per level), the target is entangled and takes 1 point of Dexterity damage at the start of each of its turns. The target tries to break free from the ice every round by making a Strength check with a DC equal to 10 + the arcanist's Charisma modifier. If the target takes fire damage, the ice melts and the effect ends. The arcanist must have the ice missile arcanist exploit to select this exploit.
Requirements
Requires
- Greater Exploits
- Ice Missile