Manticore Aspect
Feats
A child of the manticore can take on the aspect of the manticore as a swift action. While in this form, she gains a +2 inherent bonus to her Strength and Dexterity scores. She can maintain this form for a number of minutes per day equal to 3 + her shifter level. The duration does not need to be consecutive, but it must be spent in 1-minute increments. At 5th level, when making her first attack in each round, the child of the manticore throws two spikes instead of one (roll the weapon damage dice for the spike attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses). At 10th level, the inherent bonus to Strength and Dexterity increases to +4. At 15th level, the inherent bonus to Strength and Dexterity increases to +6. At 20th level, when making her first attack in each round, the child of the manticore throws four spikes instead of one (roll the weapon damage dice for the spike attack four times and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses). Her inherent bonus to Strength and Dexterity also increases to +8. Additionally, she now can use her manticore aspect and manticore shape at will. This alters and replaces all improvements to shifter aspect.