Mantis Swarm
Feats
At 4th level, whenever a mantis zealot uses the red shroud, he can mentally direct the actions of the mantis swarm surrounding him. Each enemy in a 5-foot area must succeed at a Fortitude saving throw. On a failed save, the attacks of the flying mantises make them bleed for 1d6 damage each round at the start of the mantis zealot's turn. Multiple applications of this effect stack, but the target can attempt a saving throw each round to stop the bleeding. Bleeding can also be stopped through the application of any effect that cures hit point damage. The DC of the saving throw is equal to 10 + half the mantis zealot's class level + his Wisdom modifier. The mantis zealot deals an additional 1d6 damage with sawtooth sabers against bleeding enemies. At 11th and 18th levels, this damage increases by 1d6.