Spirit Weapon Enchantment
Feats
At 1st level a spirit hunter can, as a swift action, grant a +1 enhancement bonus for 1 minute to any weapon she is holding. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Effects of multiple uses of this ability don't stack. At 1st level, the bonus can be used to add ghost touch special ability to the weapon. At 5th level, these bonuses can be used to add any of the following weapon special abilities: flaming, frost, keen, shock, or speed. Adding these properties consumes an amount of bonus equal to the property's base price modifier. These special abilities are added to any the weapon already has, but duplicates don't stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other special abilities can be added. These bonuses and special abilities are decided when the ability is used and cannot be changed until the next time the spirit hunter uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the spirit hunter. A spirit hunter can only enhance one weapon at a time with this ability. If she uses this ability again, the first use immediately ends. This ability can be used a number of times per day equal to half the spirit hunter level plus her Wisdom modifier.