Stonelord's Defensive Stance

Feats

At 4th level, a stonelord can enter a defensive stance, a position of readiness and trance-like determination. A stonelord can maintain this stance for a number of rounds per day equal to 10 + her Constitution modifier. At each level after 4th, she can maintain the stance for 2 additional rounds per day. Temporary increases to Constitution, such as those gained from the defensive stance and spells like bear's endurance, do not increase the total number of rounds that the stonelord can maintain a defensive stance per day. The stonelord can enter a defensive stance as a free action. The total number of rounds of defensive stance per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in a defensive stance, a stonelord gains a +2 bonus on melee attack rolls, melee damage rolls, thrown weapon damage rolls, and Will saving throws. In addition, she gains a +2 dodge bonus to Armor Class and 2 temporary hit points per Hit Die. While in a defensive stance, a stonelord cannot willingly move from her current position through any means. The stonelord can end her defensive stance as a free action; after ending the stance, she is fatigued for a number of rounds equal to 2 times the number of rounds spent in the stance. A stonelord cannot enter a new defensive stance while fatigued or exhausted but can otherwise enter a stance multiple times during a single encounter or combat. If a stonelord falls unconscious, her defensive stance immediately ends, placing her in peril of death. A defensive stance requires a level of emotional calm, and it may not be maintained by a character in a rage (such as from the rage class feature or the rage spell).

Stonelord's Defensive Stance — Feats | Pathfinder: WotR Database