Ward
Feats
The warded creature receives a +2 deflection bonus to AC and a +2 resistance bonus on saving throws. This ward lasts until the warded creature is hit or fails a saving throw. A shaman knows when a warded creature is no longer protected. A shaman can have only one ward active at a time. If the shaman uses this ability again, the previous ward immediately ends. A shaman cannot use this ability on herself. At 8th level and 16th level, the bonuses provided by this ward increase by +1.