Warpwave

Feats

A creature struck by a keketar's claw or bite must make a DC 28 Fortitude save or be affected by a warpwave, which produces one of the following effects randomly. The save DC is Constitution-based. 1 Target takes 2 Strength ability damage. 2 Target takes 2 Dexterity ability damage. 3 Target takes 2 Constitution ability damage. 4 Target takes 2 Intelligence ability damage. 5 Target takes 2 Wisdom ability damage. 6 Target takes 2 Charisma ability damage. 7 Target gains 1 negative level. 8 Target is blinded for 1d4 rounds. 9 Target is confused for 1d4 rounds. 10 Target is entangled by filaments of energy for 1d4 rounds. 11 Target becomes fatigued (or exhausted if already fatigued). 12 Target becomes nauseated for 1d4 rounds. 13 Target is stunned for 1d4 rounds. 14 Target is sickened for 1d4 rounds. 15 Target is staggered for 1d4 rounds. 16 Target gains 4d6 temporary hit points. 17 Target is affected by a heal spell (CL = protean's CR). 18 Target is turned to stone. 19 Target is affected by a Baleful Polymorph spell (CL = protean's CR). 20 Portions of target's body burst with energy of a random type (choose between acid, cold, electricity, or fire), dealing 4d6 points of damage of the appropriate type to the target.

Warpwave — Feats | Pathfinder: WotR Database