The achievement ladder: 155 trophies and who actually climbs them

Counted from logic/achievement-map.jsonl — every achievement blueprint joined to its Steam counterpart — build 20212986, patch 2.7.0x.

The game ships 155 achievement blueprints, 153 of which match a live Steam achievement. What the global-completion percentages say about them is the interesting part.

Almost everything is rare

126 of the 153 (82%) sit below 10% global completion. The distribution:

| Completion band | Count | |---|---:| | under 10% | 126 | | 10–19% | 19 | | 20–29% | 2 | | 30–39% | 2 | | 40–49% | 3 | | 50%+ | 1 |

Exactly one achievement in the game has been unlocked by a majority of players: Devoured by Darkness at 59.2% — the earliest story trophy in the file.

The floor

Four achievements tie for the rarest in the game at 0.3%, all from DLC3 (A Dance of Masks):

  • see every ending (All Ends)
  • collect 15 / all boons
  • defeat the Fox

Completionist content inside optional campaign chapters is where the 0.3% club lives.

Two blueprints without a Steam twin

00_Platinum and DLC4_31_Strategy is For the Weak carry no Steam ID on their blueprint — the only two of 155 the join can't match.

How unlocks wire up

154 of 155 use direct unlock wiring recorded per blueprint ("hard" mechanism) — the event fires, the trophy pops. There's no hidden progress-stat layer to reverse-engineer; the condition is attached to the triggering moment itself.

Full list with names and links lives in our Achievements section.

Sources

  • logic/achievement-map.jsonl — blueprint ↔ Steam join with global completion percent per achievement.
  • Build: 20212986 (patch 2.7.0x).

Related database section: Achievements — e.g. Detective at Work.