"Guide for Travelers, Hunters, and Explorers of the River Kingdoms. Volume 5: Monsters and Beasts."
Note · 60 gp · Weight 2
"Will-o'-wisp An amusing glowing ball, which looks harmless and doesn't arouse any natural suspicion. Pretends to be a guiding light in the marshes, but leads travelers to certain death. The agonizing fear of their victims is this monster's nourishing dinner. If you manage to resist their tricks, make sure you have some lightning protection. The monster shocks any visitors it fails to lure into terror. Werewolf Werewolves prefer to hunt in groups, and attack lone travelers. It's entirely possible that a Varisian camp or troupe could turn into a pack of bloodthirsty lycanthropes under cover of darkness. Ordinary weapons stand little chance against them, but a silver blade greatly increases your chances of survival. Primals Powerful creatures of the Primal realm occasionally visit this world for amusement. It's best to stay out of a Primal's way. Don't fight it — it's extremely dangerous. But if a life is at stake, resort to cold steel."