Chasing the Spinner of Nightmares
Venture-Captain Hilor was crippled in his last clash with the Spinner of Nightmares. His fury, however great it may be, won't help his tendons regenerate any quicker. But he has valuable information regarding her current whereabouts. He has asked the Commander to destroy the Spinner of Nightmares and save his daughter Lourry.
Objectives
- Talk to HilorVenture-Captain Hilor has sent a foreboding summons. Perhaps the Commander should discover the reason for this sooner rather than later — Hilor does not seem like the type of man who would sound the alarm over nothing.
- Deal with the Spinner of NightmaresHilor seems to know for certain where the Spinner of Nightmares currently is. He is wounded, and thus he has reluctantly surrendered his right to battle his nemesis to the Commander. But first, a visit to her hideout is in order.
- Talk to the Spinner of Nightmares
- Defeat the Spinner of Nightmares
- Take Lourry's locket
- Give Lourry's locket to HilorThe Pathfinder Lourry, also known as the Spinner of Nightmares, is dead. All that's left of her is a locket that once belonged to her mother. Perhaps Hilor will be grateful if the Commander returns this item to him.
- Give Lourry's locket to HilorThe Commander was able to convince the Spinner of Nightmares to talk to her father Hilor. All that's left is to deliver the locket to the venture-captain and activate it.
- Give Lourry's locket to HilorThe Spinner of Nightmares has agreed with the Commander that Hilor deserves happiness and peace. Lourry has enchanted the locket that once belonged to her mother. The moment Hilor accepts this item, he will be plunged into a world of illusion where he can finally be happy.
- Tell Hilor that the hunt is overThe Commander decided to let the Spinner of Nightmares go after she swore never to trouble the crusaders again. Hilor should be told that his hunt is finally at an end.
+4 objectives have no in-game text