Dark Waves
Malessa from Chilly Creek has brought alarming news — Markyll is threatening to end Jernaugh's life. Will the Commander find time to help the young cleric, or will the troubles of a tiny village seem insignificant to one who bears responsibility for the whole Worldwound, one who possesses powers beyond the imagining of most mortals?
Objectives
- Help Jernaugh in Chilly CreekWhen he was making his way to Chilly Creek, the young cleric must have dreamed of converting the whole village to his faith. The reality, however, turned out to be rather different — now the unlucky preacher needs to be saved from his own flock.
- Take a boat to the PikefinThe priest could not be saved — but perhaps the Commander can still save Malessa? Her brother took her to the island that bears the deceptively innocuous name of the Pikefin. What are the secrets of this quiet fishing village? The Commander will find all the answers there — all it takes is a little boat trip.
- Decide the fate of Malessa and the island's residentsChilly Creek has been without a cleric for so long because it already had patronesses of its own. Three hags have been protecting the fishermen, and in exchange, the hags have been taking what the villagers cherish — the lives of their children. What will the Commander do upon encountering these three crones face to face?
- Explore the cave to find the source of evil
+2 objectives have no in-game text