Inner Freedom
The Commander has started on the path of the trickster — but does {mf|he|she} have what it takes to play this role? To be able to change the world on a whim, one needs a certain inner freedom, always being the first to believe in the wildest nonsense. This is a quality which the Commander is lacking. If {mf|he|she} wishes to fully unlock {mf|his|her} potential, {mf|he|she} will have to change... by allowing a modicum of chaos into {mf|his|her} soul.
Objectives
- Change alignment to chaotic or neutral and show Socothbenoth a trickTo a trickster, living is a game, winning is a joke, and changing the world is a fleeting whim. Could one who carries not even a shred of chaos within {mf|himself|herself} truly be capable of such an existence?