Mercy
The aasimar named Latverk has devoted his life to a noble cause — buying the freedom of his kin who find themselves enslaved in the Abyss. He is in need of help, but he has nothing to offer in exchange. This is highly typical of those who preach the ideals of so-called "goodness" — performing virtuous deeds at others' expense.
Objectives
- Buy the aasimar prisonersLatverk claims a shipment of aasimar slave girls is about to arrive at the Fleshmarkets. He has begged the Commander to save them from the certain death they will face should they be snapped up by the most likely buyer — Shamira, the mistress of Alushinyrra. Now is the time to decide which is more important — saving a few innocent souls or hampering the plans of the most influential person in the city after Nocticula herself.
- Protect Latverk from the assassinsAssassins have come to kill the aasimar Latverk. What they may lack in competence, they make up for in sheer malice and enthusiasm. This is quite natural for denizens of the Abyss — their aggression and ambition cover up the flaws caused by inexperience and lack of fighting prowess.
- Talk to Latverk
- Deal with Red MaskA mysterious villain known as Red Mask sent assassins after Latverk. This is hardly surprising — the chaotic and vile nature of the Abyss resists his intrusion the same way a living organism attempts to expel a foreign body. However, someone who relies on rabble from the streets of the Lower City is unlikely to succeed in her efforts.
- Talk to LatverkRed Mask is dead, but she revealed a few intriguing details about Latverk's private life before she expired. It is unclear whether he has always been a bloodthirsty maniac or if it was the prolonged sojourn in the Abyss that unearthed the dark side of his personality — this is a purely psychological question. What is clear, however, is that there is much to gain by exploiting this tasty morsel of knowledge.
- Take vengeance on LatverkLatverk's atrocities have been uncovered. The Abyss attracts villains and perverts of all kinds, and it is hardly surprising that the aasimar who has made his home in Alushinyrra has been unmasked as a villain. Only one question remains, a matter of psychology — was there always a stain on his soul, or was it the presence of demons that caused the dark urges to stir? One way or the other, it is time to pay him a visit.
+3 objectives have no in-game text