On the Cusp of the Abyss

After prolonged observation of the interplay of forces, it is possible to pick out certain patterns. If the so-called side of "good" unexpectantly gains the upper hand, then evil — no, it does not die — hides away, finding nooks and crannies to burrow into and wait for the moment when the enemy's vigilance wanes. In the bowels of the earth, right under unsuspecting Drezen, lurks the sinister Midnight Fane — the temple of three demon lords and the outpost of their servants. The Fane contains a rift through which the Abyssal armies have been supplementing their ranks and delivering Nahyndrian crystals to the Worldwound. This threat must be eliminated at all costs.

Objectives

  1. Locate the Midnight Fane in DrezenXanthir Vang confirmed that the Midnight Fane — the source of Nahyndrian crystals on Golarion — is located beneath Drezen. The Commander should try to verify this information.
  2. Find a way to remove the demonic sealThe seal locking the entrance to the Midnight Fane could destroy Drezen if it is broken. Iomedae's herald believes that he can protect the city, but he cannot do this and open the passage at the same time. The task of removing the seal has fallen on the Commander's shoulders. By exploring the area around Drezen and the studying the traces of demon activity, {mf|he|she} may be able to find a way to do this.
  3. Wait for the Queen to arrive and remove the demonic sealGalfrey of Mendev should arrive with reinforcements at the call of her goddess's herald. Her assistance could prove crucial in the coming attack on the Midnight Fane.
  4. Where there's a will, there's a way — a similar seal has been obtained from the laboratory of Areelu Vorlesh. The herald will want to hear the news and have a look at the Key to the Abyss Barriers
  5. Wait until the free crusaders gather to attack the Midnight FaneThere is no need to wait for help from Mendev. The forces of those who have gathered of their own free will under the Commander's banner should be enough to attack the demons' secret lair. The message has been sent, and all that remains is to wait until the free crusaders, scattered across the Worldwound, gather in Drezen. It will take no more than a week.
  6. Help the allies at the sounding of the hornThe allies holding the line at the entrance to the Fane sound a horn to alert the Commander to the arrival of especially powerful enemies. Now the Commander can turn around and strike the demons from behind.
  7. Go into the depths of the Fane and defeat the leader of the demonsThe demons must be beheaded in order to dispel their powers. Finding and defeating the leader of the Midnight Fane's forces is the Commander's first objective.
  8. Report to Queen Galfrey about the outcome of the attack on the FaneThe demon Darrazand has been defeated, and now the Commander sees a rift wreathed in purple flame. What to do next? This should be discussed among the allies.
  9. Time to meet with the Queen in Drezen
  10. The horn has sounded! The allies are calling for help
  11. The second horn signal calls the Commander back to those who are distracting the demons
  12. The time has come. The Hand of the Inheritor and the free crusaders await the Commander's signal to launch their attack

+5 objectives have no in-game text

On the Cusp of the Abyss — Quests — Pathfinder: WotR Database