The Last Gift of a Brilliant Mind
Even in the face of death, a mortal will keep looking for a way to slip through its cold fingers until they draw their last breath. When Sarkoris was in its final, agonizing days, preparing to be consigned to history, the Blackwater clan kept fighting, crafting a new, never-before-seen weapon against the demons. Their efforts, evidently, were cut short, but it does make one wonder — how close did that unknown genius come to their goal, which could have changed the course of history? And would their final gift be capable of changing the future if it came into the Commander's possession?
Objectives
- Visit the Blackwater clan settlementA Kellid by the name of Velg has pointed the Commander toward a possible location where a settlement of the Blackwater clan once stood. Records show that these Sarkorians were working on some sort of ultimate weapon capable of defeating the Worldwound. They did not get the chance to finish their project, but some of their progress may have survived.
- Cut through the enemy's defensesThe ancient retreat of the Blackwater clan was never abandoned. It is defended by dangerous guards who set a trap in anticipation of the Commander's arrival. {mf|He|She} must now fight {mf|his|her} way to the heart of the settlement to find whoever lured the crusade leader here.
- Defeat Hundred-FaceThe Commander has been drawn into a trap set by the insidious Numerian spellcaster known as Hundred-Face. To avoid becoming his next puppet, the crusade leader must defeat the fearsome mage.
- Decide the fate of the DeviceBefore his death, Hundred-Face gave the Commander the secret codes that grant control over the sinister Device. This machine holds great military potential should the crusade armies choose to use it. However, not every commander would opt to turn their warriors into puppets whose minds are dominated by this disquieting mechanism.
- Open the gates
- Unlock the fortified door
- Disable the arcane emitter
- Unlock the metal doorsThese massive metal doors appear to be controlled by a set of buttons on the panel next to them. There must be some combination that will open the doors... but what is it?
- The button with the diamond symbol shows more signs of use than the others
- According to a note found in the dungeon, the final symbol in the access code is the circle with a dot
- A dying Sarkorian revealed that the first symbol in the access code is the pyramid
+7 objectives have no in-game text