Wind of Change
After walking the roads of the Abyss, the Commander returns to {mf|his|her} home plane. Waiting for {mf|him|her} here is not only Drezen, but also a magical rock raised above the ground by unknown forces, and a motley assembly of {mf|his|her} followers, who call themselves free crusaders. The time is coming when the Commander's power will change from a gentle gust of wind to something quite different. Will it become a destructive tempest? Perhaps a life-giving spring breeze? Or something else?
Objectives
- Meet the free crusadersThere are some questions that still need to be answered. What happened to the free crusaders while the Commander was away? Where has the one who called himself Early Sunset gone to? Perhaps, the answers can be found on the magic island.
- Wait for newsThe calm before the storm — never has that phrase been more apt. Every one of the Commander's followers is certain that something extraordinary is about to happen, but what, and when?
- Find out what is happening on the islandThe magic island set off after its creator on a journey through the Worldwound. And it seems some calamity has befallen it. It's time to act.
+2 objectives have no in-game text