Arbitrament
Any chaotic evil, chaotic good, lawful evil, or lawful good creatures within the area of this spell suffer the following ill effects: If the creature's HD is equal to your caster level, it is sickened. If the creature's HD is up to your caster level — 1, it is staggered and sickened. If the creature's HD is up to your caster level — 5, it is nauseated, staggered, and sickened. If the creature's HD is up to your caster level — 10, it is killed, nauseated, staggered, and sickened. The effects are cumulative and concurrent. A successful Will save reduces or eliminates these effects. Creatures affected by multiple effects make only one save and apply the result to all of the effects. Creatures whose Hit Dice exceed your caster level are unaffected by arbitrament.
Classes & Levels
| Classes | Spell level |
|---|---|
| Inquisitor | 6 |
| Cleric | 7 |
| Oracle | 7 |
| Archetypes | Spell level |
|---|---|
| Living Grimoire | 6 |
| Angelfire Apostle | 7 |
| Crusader | 7 |
Damage
Sonic
3d6+1One effect before extra caster bonuses and target defenses. Separate effects are not added together.
Conditional effect