Arbitrament

Any chaotic evil, chaotic good, lawful evil, or lawful good creatures within the area of this spell suffer the following ill effects: If the creature's HD is equal to your caster level, it is sickened. If the creature's HD is up to your caster level — 1, it is staggered and sickened. If the creature's HD is up to your caster level — 5, it is nauseated, staggered, and sickened. If the creature's HD is up to your caster level — 10, it is killed, nauseated, staggered, and sickened. The effects are cumulative and concurrent. A successful Will save reduces or eliminates these effects. Creatures affected by multiple effects make only one save and apply the result to all of the effects. Creatures whose Hit Dice exceed your caster level are unaffected by arbitrament.

Classes & Levels

ClassesSpell level
Inquisitor6
Cleric7
Oracle7
ArchetypesSpell level
Living Grimoire6
Angelfire Apostle7
Crusader7

Damage

Sonic

3d6+1
Minimum4
Average11.5
Maximum19
11.5419

One effect before extra caster bonuses and target defenses. Separate effects are not added together.

Conditional effect