Challenge Evil

You challenge an evil creature to bring the fight to you, or suffer the consequences. You gain a +2 sacred bonus on all melee attacks against the subject of the spell. Every round if the target has not made at least one attack on you, it becomes sickened. If you move away from the target, the spell ends.

Classes & Levels

ClassesSpell level
Azata1
Paladin1
ArchetypesSpell level
Tortured Crusader1