Command, Greater — Flee

This spell functions like command, except this spell affects multiple enemies in a 30-foot radius, and the activities continue beyond 1 round. At the start of each commanded creature's action after the first, it gets another Will save to attempt to break free from the spell. Each creature must receive the same command. Flee: On its turn, the subject moves away from you as quickly as possible for 1 round. It may do nothing but move during its turn, and it provokes attacks of opportunity for this movement as normal.

Command, Greater — Flee — Spells — Pathfinder: WotR Database